ChangeLog

# ChangeLog for games-strategy/xbattleai
# Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/xbattleai/ChangeLog,v 1.3 2006/11/12 16:18:21 nyhm Exp $

*xbattleai-1.2.2-r1 (12 Nov 2006)

12 Nov 2006; Tristan Heaven
+files/xbattleai-1.2.2-sandbox.patch, -xbattleai-1.2.2.ebuild,
+xbattleai-1.2.2-r1.ebuild:
Install missing files, bug #154812

27 Apr 2006; Marien Zwart
files/digest-xbattleai-1.2.2, Manifest:
Fixing SHA256 digest, pass four

*xbattleai-1.2.2 (22 Mar 2006)

22 Mar 2006; Chris Gianelloni +metadata.xml,
+xbattleai-1.2.2.ebuild:
Initial import. Ebuild by Mark Miller . Closing bug #72886.

Manifest

AUX xbattleai-1.2.2-sandbox.patch 4163 RMD160 b7f634643deb816b9eadb6075813547a36864448 SHA1 dfb88e238044852518ecc0a5a7dc3335cdc10e24 SHA256 b017929a1d4daf60961399a796f81721f3c8e425fbc007a8d655d9b69a667f82
DIST xbattleai-1.2.2.tgz 1511991 RMD160 f6911383ab6300e8e10d1f8a3f420de461ee0b9c SHA1 d12cc25b23efa85e76a2266ad9f31ebcfd13d439 SHA256 5dc137e33cbb8afb1a2333df1a8bec9c069d83254265826ac33568ae1f502d70
EBUILD xbattleai-1.2.2-r1.ebuild 1112 RMD160 d50c152c5866d4101befac79e54435416de70deb SHA1 eb5c6f81750b29eda1195917eb4f264e08ee4792 SHA256 cc6238a61d55fa559fd3de4cac5ed39feead60248ea01a91f1eb2fb4fc18a1f3
MISC ChangeLog 771 RMD160 fe831a7c3c6e9095ffa6ab449c41482fe9312b42 SHA1 b9636d911232b790700ae8908a052c841c166362 SHA256 e6b3dd88e25260cebf48e2813e91dd8b3c9ff193e89288d4792e60841a42477d
MISC metadata.xml 1360 RMD160 21f3335fb7d0a292d70c9e5062d189e5573a786a SHA1 46583a184881e41a1eff4f8693e52085d0c54790 SHA256 49efcf76d81f70450581242e49c24ace5ee353ee2ccd308aba553447c927efda

files

metadata.xml




games

mr_bones_@gentoo.org
Michael Sterrett


From the HOMEPAGE:
XBattle is a concurrent multi-player arcade/strategy game that captures
the dynamics of a wide range of military situations through numerous
options. The game board is a matrix of game cells which can be occupied
by troops of various colors, with troop strength indicated by the size of
colored markers within a cell. Troops are commanded by clicking the mouse
near the edge of an occupied cell in the direction that movement is to take
place. XBattle is concurrent, so that commands are given continuously by
all players without waiting for turns. A command will be acknowledged by
the appearance of a command vector, and thereafter, in each update cycle,
a certain proportion of the troops will move from the source cell to the
destination cell. In this way, troops can be slowly redistributed via
supply lines which steadily deliver troops to their endpoints. Troops
of different colors engage in battle whenever they come to occupy the
same cell. A wide variety of options are available for configuring troop
movement, distribution, and production.

xbattleai-1.2.2-r1.ebuild

# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/xbattleai/xbattleai-1.2.2-r1.ebuild,v 1.1 2006/11/12 16:18:21 nyhm Exp $

inherit eutils games

DESCRIPTION="A multi-player game of strategy and coordination"
HOMEPAGE="http://www.lysator.liu.se/~mbrx/XBattleAI/index.html"
SRC_URI="http://www.lysator.liu.se/~mbrx/XBattleAI/${P}.tgz"

LICENSE="xbattle"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE=""

# Since this uses similar code and the same binary name as the original XBattle,
# we want to make sure you can't install both at the same time
RDEPEND="x11-libs/libXext
x11-libs/libX11
dev-lang/tcl
dev-lang/tk
!games-strategy/xbattle"
DEPEND="${RDEPEND}
x11-proto/xproto
app-text/rman
x11-misc/imake"

src_unpack() {
unpack ${A}
cd "${S}"
rm -f xbcs/foo.xbc~
epatch "${FILESDIR}"/${P}-sandbox.patch
}

src_install() {
emake DESTDIR="${D}" install || die "emake install failed"
mv "${D}/${GAMES_BINDIR}"/{,xb_}gauntletCampaign
dodoc CONTRIBUTORS README README.AI TODO xbattle.dot
prepgamesdirs
}