ChangeLog

# ChangeLog for games-fps/quake2-textures
# Copyright 1999-2007 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-textures/ChangeLog,v 1.3 2007/03/12 14:52:17 genone Exp $

12 Mar 2007; Marius Mauch
quake2-textures-0_beta8.ebuild:
Replacing einfo with elog

19 Oct 2006; quake2-textures-0_beta8.ebuild:
Added ~amd64 keyword. Bug #140726 by Michael Boone

*quake2-textures-0_beta8 (27 Jun 2006)

27 Jun 2006; Chris Gianelloni +metadata.xml,
+quake2-textures-0_beta8.ebuild:
Initial import. Ebuild by Paul Bredbury . Closing bug
#137529.

Manifest

DIST pak8.zip 15099933 RMD160 83bdede82eb752e156c0e51fe221ea5ada0f5ceb SHA1 48088d4dcc0676e4c5b94ca766e5d073e209a00c SHA256 a4b24915d01fb087951c848e833d72c45c5bf25744ef6555ae2cb7219a37939d
EBUILD quake2-textures-0_beta8.ebuild 926 RMD160 30f0bf17dafe5e353b85cdb87934071eb1739240 SHA1 4eaa519faa438236db47bae8f31477acc91ded7c SHA256 23dbb92a02c05ad6160cd7e0478b0c0482d1d5411051b50793199222c60a05e9
MISC ChangeLog 683 RMD160 caec6c1fedb747758073509f61439bfc0dd6cd90 SHA1 85fe50b6fe51490a99884da68d394dc58500c234 SHA256 fbbd70b3479e0f8daf0da2617a23ba9f6e989dfad49ed20208d7798470efb3e6
MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3

metadata.xml




games

quake2-textures-0_beta8.ebuild

# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-textures/quake2-textures-0_beta8.ebuild,v 1.3 2007/03/12 14:52:17 genone Exp $

inherit eutils versionator games

MY_PV=$(get_version_component_range 2-2)
MY_PV=${MY_PV/beta/}

DESCRIPTION="High-resolution textures for Quake 2"
HOMEPAGE="http://jdolan.dyndns.org/trac/wiki/Retexture"
SRC_URI="http://jdolan.dyndns.org/jaydolan/tmp/retexture/pak${MY_PV}.zip"

LICENSE="as-is"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE=""

RDEPEND=""
DEPEND="app-arch/unzip"

S=${WORKDIR}
dir=${GAMES_DATADIR}/quake2

src_install() {
insinto "${dir}"/baseq2
doins *.pak || die "doins *.pak failed"

dodoc README

prepgamesdirs
}

pkg_postinst() {
games_pkg_postinst

elog "Use a recent Quake 2 client to take advantage of"
elog "these textures, e.g. qudos or quake2-icculus."
echo
}