Portage is a package management system used by Gentoo Linux
# ChangeLog for games-fps/nexuiz
# Copyright 1999-2008 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/ChangeLog,v 1.26 2008/05/12 22:47:11 nyhm Exp $
*nexuiz-2.4.2 (12 May 2008)
12 May 2008; Tristan Heaven
Version bump
*nexuiz-2.4 (03 Mar 2008)
03 Mar 2008; Michael Sterrett
version bump
14 Oct 2007; Markus Rothe
Stable on amd64; bug #194529
02 Oct 2007; Christian Faulhammer
stable x86, bug 194529
*nexuiz-2.3 (31 May 2007)
31 May 2007; Tristan Heaven
Version bump, bug #180453
09 Feb 2007; Michael Sterrett
nexuiz-2.2.3.ebuild:
whack old DOSable version (bug #166044)
*nexuiz-2.2.3 (28 Jan 2007)
28 Jan 2007; Michael Sterrett
version bump
*nexuiz-2.2.2 (03 Jan 2007)
03 Jan 2007; Tristan Heaven
-nexuiz-2.2.1.ebuild, +nexuiz-2.2.2.ebuild:
Version bump
*nexuiz-2.2.1 (13 Dec 2006)
13 Dec 2006; Tristan Heaven
Version bump
05 Dec 2006; Chris Gianelloni
nexuiz-2.0.ebuild:
Removing old virtual/x11 dependency.
27 Nov 2006; Tristan Heaven
Add missing net-misc/curl dependency, bug #153155
10 Nov 2006; Chris Gianelloni
Sorry about that, I made the wrong package stable. This one should not be
marked stable on PPC yet.
10 Nov 2006; Chris Gianelloni
Stable on amd64/ppc/x86.
*nexuiz-2.1 (27 Sep 2006)
27 Sep 2006; Chris Gianelloni
Version bump to 2.1 from 2.0 with a simple ebuild copy and adding
DP_FS_BASEDIR=${GAMES_DATADIR}/quake1 to each emake line.
28 Jun 2006; Chris Gianelloni
Fixing dependencies and closing bug #138380.
27 Jun 2006; Chris Gianelloni
Updated dependencies to be more accurate.
*nexuiz-2.0 (27 Jun 2006)
27 Jun 2006; Chris Gianelloni
nexuiz-1.5.ebuild, +nexuiz-2.0.ebuild:
Version bump. Ebuild by Paul Bredbury
Closing bug #136979.
11 Jun 2006; Simon Stelling
marking stable on amd64 and changing description per bug 134694
31 Mar 2006; Chris Gianelloni
Moved games_pkg_setup to the top of pkg_setup.
24 Mar 2006; Chris Gianelloni
Moved games_pkg_postinst to beginning of pkg_postinst.
20 Mar 2006; Chris Gianelloni
Changed how the default client is determined and closing bug #126985.
*nexuiz-1.5 (17 Mar 2006)
17 Mar 2006; Chris Gianelloni
Version bumped to 1.5 and closing bug #122838.
13 Jan 2006; Tobias Scherbaum
added to ~ppc, bug #118872
08 Nov 2005; Michael Sterrett
stable for x86
07 Oct 2005; Luis Medinas
Added ~amd64 keyword. Bug #108310.
*nexuiz-1.2.1 (18 Sep 2005)
18 Sep 2005; Michael Sterrett
+nexuiz-1.2.1.ebuild:
initial commit - ebuild submitted by fabien Zouaoui via bug #94764
DIST nexmappack_r2.zip 113533483 RMD160 8fbf25ba69ecbaa8170aa468d29ee2f04df5b7f4 SHA1 9d6780822bd682346e74b83e72fafbad45b1ad38 SHA256 15088c7632e0b4f487c789fba4296f44ef5a5d83b51adcb9e603e289e5b8241e
DIST nexuiz-23.zip 286217879 RMD160 287b89bcffa4fe5d72d2b14eda45169f86220fc3 SHA1 ec7c7d85d69bb101b4281cfb7847547bae08bc81 SHA256 232c08f3e0fa67ca3fd63995d3f6c88cbb9f771c96d4159c085151906cc43074
DIST nexuiz-24.zip 380347457 RMD160 058ffe5065148c918c7d4f3858ce62524cf173fa SHA1 63092fc40f41ced4eee9dc15a263113a45c253b9 SHA256 35c6972583f872794b8636bf0a0e23b336b70bdd6a6dc2624fb86e2abf6c30f4
DIST nexuiz-242.zip 393779967 RMD160 0b62abe33311a6b1128584e45f137cee9c62d05d SHA1 387e76889699ef5b7f6ee115833284597410a7ac SHA256 ec31db254fd94508f63a5651beff73ce5c9e187e9c91f35f7616f33f082ae52b
EBUILD nexuiz-2.3.ebuild 3196 RMD160 a0f606dd3220be7796dc3b887679d0fd463f6cd1 SHA1 3ba0b4edb1d0c3a053043531fd898fadfbcaf2a7 SHA256 9c2ff90a4d21a24befec3734c8c9d70e2a79f13b6d64b051446ae4c6ffb1f4ec
EBUILD nexuiz-2.4.2.ebuild 2998 RMD160 5730d60f3e717403459670dfe68293b796f4cb56 SHA1 84d1227c3a84dd0db3f2971c1c53f446304299d6 SHA256 2333520f4078abe878bd370291bf540ca4702de4253312c59b0f1801205e79cd
EBUILD nexuiz-2.4.ebuild 3205 RMD160 a2b6213db3c18f4ada7cb40126b628651379ebae SHA1 013ba69b720585739d11bab5e639da90a13a745e SHA256 868da63208248ba5589c8ccefbf4e42eeb2874f93c82cd2eb168fed8cdf16c29
MISC ChangeLog 3730 RMD160 5e9d44606a574c51f17570c5cf30eac24986e4c8 SHA1 539781c9cfc77a80c799cca668dc09f4bc6cd893 SHA256 7212414400041b743c36c32f93a6a819392884665770de5068f87b0eede34631
MISC metadata.xml 237 RMD160 8b32fda78d72ed7e6df1c6929b0d8ea7e7e857c4 SHA1 9c54a6fbadee617e7bb934db865a98890ce02632 SHA256 a35634a2c24559545aef4e6e3a59cefa0c3d38644e83d1bbe30cd9530787b110
# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/nexuiz-2.3.ebuild,v 1.3 2007/10/14 14:26:50 corsair Exp $
inherit eutils toolchain-funcs games
MY_PN=Nexuiz
MY_P=${PN}-${PV//./}
MAPS=nexmappack_r2
DESCRIPTION="Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine"
HOMEPAGE="http://www.nexuiz.com/"
SRC_URI="mirror://sourceforge/${PN}/${MY_P}.zip
maps? ( mirror://sourceforge/${PN}/${MAPS}.zip )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="amd64 ~ppc x86"
IUSE="alsa dedicated maps opengl sdl"
UIRDEPEND="alsa? ( media-libs/alsa-lib )
media-libs/libogg
media-libs/libvorbis
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext
x11-libs/libXxf86dga
x11-libs/libXxf86vm"
UIDEPEND="x11-proto/xextproto
x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto
x11-proto/xproto"
RDEPEND="media-libs/jpeg
net-misc/curl
sdl? ( media-libs/libsdl ${UIRDEPEND} )
opengl? ( virtual/opengl ${UIRDEPEND} )
!dedicated? ( !sdl? ( !opengl? ( virtual/opengl ${UIRDEPEND} ) ) )"
DEPEND="${RDEPEND}
app-arch/unzip
sdl? ( media-libs/libsdl ${UIDEPEND} )
opengl? ( virtual/opengl ${UIDEPEND} )
!dedicated? ( !sdl? ( !opengl? ( virtual/opengl ${UIDEPEND} ) ) )"
S=${WORKDIR}/darkplaces
src_unpack() {
unpack ${MY_P}.zip
local f
for f in "${MY_PN}"/sources/*.zip ; do
unpack ./${f}
done
if use maps ; then
cd "${WORKDIR}"/${MY_PN}
unpack ${MAPS}.zip
fi
cd "${S}"
# Make the game automatically look in the correct data directory
sed -i "s:gamedirname1:\"${PN}\":" fs.c \
|| die "sed fs.c failed"
sed -i \
-e "/^CC=/s:gcc:$(tc-getCC):" \
-e "s/-O2/${CFLAGS}/" \
-e "/-lm/s:$: ${LDFLAGS}:" \
-e '/strip/d' \
makefile.inc \
|| die "sed makefile.inc failed"
# This is the right dir, so that e.g. "darkplaces -game nexuiz" will work
sed -i "s:ifdef DP_.*:DP_FS_BASEDIR=${GAMES_DATADIR}/quake1\n&:" makefile \
|| die "sed makefile failed"
if ! use alsa ; then
sed -i "/DEFAULT_SNDAPI/s:ALSA:OSS:" makefile \
|| die "sed makefile failed"
fi
}
src_compile() {
if use opengl || (! use dedicated && ! use sdl) ; then
emake cl-${PN} || die "emake cl-${PN} failed"
fi
if use sdl ; then
emake sdl-${PN} || die "emake sdl-${PN} failed"
fi
if use dedicated ; then
emake sv-${PN} || die "emake sv-${PN} failed"
fi
}
src_install() {
if use opengl || use sdl || ! use dedicated ; then
newicon darkplaces72x72.png ${PN}.png
fi
if use opengl || (! use dedicated && ! use sdl) ; then
dogamesbin ${PN}-glx || die "dogamesbin glx failed"
make_desktop_entry ${PN}-glx "Nexuiz (GLX)"
dosym ${PN}-glx "${GAMES_BINDIR}"/${PN}
fi
if use sdl ; then
dogamesbin ${PN}-sdl || die "dogamesbin sdl failed"
make_desktop_entry ${PN}-sdl "Nexuiz (SDL)"
use opengl || dosym ${PN}-sdl "${GAMES_BINDIR}"/${PN}
fi
if use dedicated ; then
dogamesbin ${PN}-dedicated || die "dogamesbin dedicated failed"
fi
cd "${WORKDIR}"/${MY_PN}
insinto "${GAMES_DATADIR}"/quake1/${PN}
doins -r data/* || die "doins data failed"
dodoc Docs/*.txt
dohtml Docs/*.{htm,html}
docinto server
dodoc Docs/server/*.{cfg,txt}
prepgamesdirs
}
# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/nexuiz-2.4.2.ebuild,v 1.1 2008/05/12 22:47:11 nyhm Exp $
inherit eutils toolchain-funcs games
MY_PN=Nexuiz
MY_P=${PN}-${PV//./}
MAPS=nexmappack_r2
DESCRIPTION="Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine"
HOMEPAGE="http://www.nexuiz.com/"
SRC_URI="mirror://sourceforge/${PN}/${MY_P}.zip
maps? ( mirror://sourceforge/${PN}/${MAPS}.zip )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~ppc ~x86"
IUSE="alsa dedicated maps opengl sdl"
UIRDEPEND="media-libs/libogg
media-libs/libvorbis
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext
x11-libs/libXxf86dga
x11-libs/libXxf86vm
virtual/opengl
alsa? ( media-libs/alsa-lib )
sdl? ( media-libs/libsdl )"
UIDEPEND="x11-proto/xextproto
x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto
x11-proto/xproto"
RDEPEND="media-libs/jpeg
net-misc/curl
opengl? ( ${UIRDEPEND} )
!dedicated? ( !opengl? ( ${UIRDEPEND} ) )"
DEPEND="${RDEPEND}
app-arch/unzip
opengl? ( ${UIDEPEND} )
!dedicated? ( !opengl? ( ${UIDEPEND} ) )"
S=${WORKDIR}/darkplaces
src_unpack() {
unpack ${MY_P}.zip
local f
for f in "${MY_PN}"/sources/*.zip ; do
unpack ./${f}
done
if use maps ; then
cd "${WORKDIR}"/${MY_PN}
unpack ${MAPS}.zip
fi
cd "${S}"
# Make the game automatically look in the correct data directory
sed -i "s:gamedirname1:\"${PN}\":" fs.c \
|| die "sed fs.c failed"
sed -i \
-e "/^CC=/s:gcc:$(tc-getCC):" \
-e "s:-O2:${CFLAGS}:" \
-e "/-lm/s:$: ${LDFLAGS}:" \
-e 's/strip/true/' \
makefile.inc \
|| die "sed makefile.inc failed"
# This is the right dir, so that e.g. "darkplaces -game nexuiz" will work
sed -i "s:ifdef DP_.*:DP_FS_BASEDIR=${GAMES_DATADIR}/quake1\n&:" makefile \
|| die "sed makefile failed"
if ! use alsa ; then
sed -i "/DEFAULT_SNDAPI/s:ALSA:OSS:" makefile \
|| die "sed makefile failed"
fi
}
src_compile() {
if use opengl || ! use dedicated ; then
emake cl-${PN} || die "emake cl-${PN} failed"
if use sdl ; then
emake sdl-${PN} || die "emake sdl-${PN} failed"
fi
fi
if use dedicated ; then
emake sv-${PN} || die "emake sv-${PN} failed"
fi
}
src_install() {
if use opengl || ! use dedicated ; then
dogamesbin ${PN}-glx || die "dogamesbin glx failed"
newicon darkplaces72x72.png ${PN}.png
make_desktop_entry ${PN}-glx "Nexuiz (GLX)"
if use sdl ; then
dogamesbin ${PN}-sdl || die "dogamesbin sdl failed"
make_desktop_entry ${PN}-sdl "Nexuiz (SDL)"
dosym ${PN}-sdl "${GAMES_BINDIR}"/${PN}
else
dosym ${PN}-glx "${GAMES_BINDIR}"/${PN}
fi
fi
if use dedicated ; then
dogamesbin ${PN}-dedicated || die "dogamesbin dedicated failed"
fi
cd "${WORKDIR}"/${MY_PN}
insinto "${GAMES_DATADIR}"/quake1/${PN}
doins -r data/* || die "doins data failed"
dodoc Docs/*.txt
dohtml Docs/*.{htm,html}
docinto server
dodoc Docs/server/*.{cfg,txt}
prepgamesdirs
}
# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/nexuiz/nexuiz-2.4.ebuild,v 1.1 2008/03/03 02:15:53 mr_bones_ Exp $
inherit eutils toolchain-funcs games
MY_PN=Nexuiz
MY_P=${PN}-${PV//./}
MAPS=nexmappack_r2
DESCRIPTION="Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine"
HOMEPAGE="http://www.nexuiz.com/"
SRC_URI="mirror://sourceforge/${PN}/${MY_P}.zip
maps? ( mirror://sourceforge/${PN}/${MAPS}.zip )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~ppc ~x86"
IUSE="alsa dedicated maps opengl sdl"
UIRDEPEND="alsa? ( media-libs/alsa-lib )
media-libs/libogg
media-libs/libvorbis
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext
x11-libs/libXxf86dga
x11-libs/libXxf86vm"
UIDEPEND="x11-proto/xextproto
x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto
x11-proto/xproto"
RDEPEND="media-libs/jpeg
net-misc/curl
sdl? ( media-libs/libsdl ${UIRDEPEND} )
opengl? ( virtual/opengl ${UIRDEPEND} )
!dedicated? ( !sdl? ( !opengl? ( virtual/opengl ${UIRDEPEND} ) ) )"
DEPEND="${RDEPEND}
app-arch/unzip
sdl? ( media-libs/libsdl ${UIDEPEND} )
opengl? ( virtual/opengl ${UIDEPEND} )
!dedicated? ( !sdl? ( !opengl? ( virtual/opengl ${UIDEPEND} ) ) )"
S=${WORKDIR}/darkplaces
src_unpack() {
unpack ${MY_P}.zip
local f
for f in "${MY_PN}"/sources/*.zip ; do
unpack ./${f}
done
if use maps ; then
cd "${WORKDIR}"/${MY_PN}
unpack ${MAPS}.zip
fi
cd "${S}"
# Make the game automatically look in the correct data directory
sed -i "s:gamedirname1:\"${PN}\":" fs.c \
|| die "sed fs.c failed"
sed -i \
-e "/^CC=/s:gcc:$(tc-getCC):" \
-e "s/-O2/${CFLAGS}/" \
-e "/-lm/s:$: ${LDFLAGS}:" \
-e 's/strip/true/' \
makefile.inc \
|| die "sed makefile.inc failed"
# This is the right dir, so that e.g. "darkplaces -game nexuiz" will work
sed -i "s:ifdef DP_.*:DP_FS_BASEDIR=${GAMES_DATADIR}/quake1\n&:" makefile \
|| die "sed makefile failed"
if ! use alsa ; then
sed -i "/DEFAULT_SNDAPI/s:ALSA:OSS:" makefile \
|| die "sed makefile failed"
fi
}
src_compile() {
if use opengl || (! use dedicated && ! use sdl) ; then
emake cl-${PN} || die "emake cl-${PN} failed"
fi
if use sdl ; then
emake sdl-${PN} || die "emake sdl-${PN} failed"
fi
if use dedicated ; then
emake sv-${PN} || die "emake sv-${PN} failed"
fi
}
src_install() {
if use opengl || use sdl || ! use dedicated ; then
newicon darkplaces72x72.png ${PN}.png
fi
if use opengl || (! use dedicated && ! use sdl) ; then
dogamesbin ${PN}-glx || die "dogamesbin glx failed"
make_desktop_entry ${PN}-glx "Nexuiz (GLX)"
dosym ${PN}-glx "${GAMES_BINDIR}"/${PN}
fi
if use sdl ; then
dogamesbin ${PN}-sdl || die "dogamesbin sdl failed"
make_desktop_entry ${PN}-sdl "Nexuiz (SDL)"
use opengl || dosym ${PN}-sdl "${GAMES_BINDIR}"/${PN}
fi
if use dedicated ; then
dogamesbin ${PN}-dedicated || die "dogamesbin dedicated failed"
fi
cd "${WORKDIR}"/${MY_PN}
insinto "${GAMES_DATADIR}"/quake1/${PN}
doins -r data/* || die "doins data failed"
dodoc Docs/*.txt
dohtml Docs/*.{htm,html}
docinto server
dodoc Docs/server/*.{cfg,txt}
prepgamesdirs
}