Portage is a package management system used by Gentoo Linux
# ChangeLog for games-fps/legends
# Copyright 2000-2007 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/legends/ChangeLog,v 1.24 2007/12/25 22:44:27 solar Exp $
25 Dec 2007;
legends-0.4.1.43.ebuild:
- binary packages that are linked with libc.so.6 need to use sys-libs/glibc
in RDEPEND
*legends-0.4.1.43 (17 Sep 2007)
17 Sep 2007; Michael Sterrett
+legends-0.4.1.43.ebuild:
version bump
12 Mar 2007; Marius Mauch
Replacing einfo with elog
*legends-0.4.1.42 (25 Feb 2007)
25 Feb 2007; Michael Sterrett
+legends-0.4.1.42.ebuild:
version bump - ebuild submitted by Paul Bredbury via bug #168059
05 Dec 2006; Chris Gianelloni
legends-0.4.1.40.ebuild:
Removing old virtual/x11 dependency.
15 Sep 2006; Chris Gianelloni
legends-0.4.1.40.ebuild:
Change hard-coded /opt to GAMES_PREFIX_OPT.
*legends-0.4.1.40 (27 Jun 2006)
27 Jun 2006; Michael Sterrett
+legends-0.4.1.40.ebuild:
version bump
11 May 2006; Chris Gianelloni
legends-0.4.1.39.ebuild:
Remove an extra echo line.
20 Apr 2006; Chris Gianelloni
legends-0.4.1.39.ebuild, -legends-0.4.1c.ebuild:
Marking stable on x86 because of bug #128264 and removing the older version.
*legends-0.4.1.39 (20 Apr 2006)
20 Apr 2006; Chris Gianelloni
+legends-0.4.1.39.ebuild:
Version bump and closing bug #128183.
31 Mar 2006; Chris Gianelloni
Changed nomirror to mirror.
09 Sep 2005; Chris Gianelloni
-legends-0.4.1b.ebuild, legends-0.4.1c.ebuild:
Added icon for bug #85583 and cleaning up older ebuilds.
02 Jul 2005; Herbie Hopkins
Marked ~amd64 wrt bug #97701.
02 Jul 2005; Michael Sterrett
legends-0.4.1c.ebuild:
fix src_uri for bug #97631
*legends-0.4.1c (16 May 2005)
16 May 2005; Michael Sterrett
+legends-0.4.1c.ebuild:
version bump
04 Dec 2004; Michael Sterrett
-legends-0.4.0.ebuild:
clean old
04 Dec 2004; Chris Gianelloni
legends-0.4.0.ebuild, legends-0.4.1b.ebuild:
Changed HOMEPAGE and closing bug #73354.
*legends-0.4.1b (01 Jul 2004)
01 Jul 2004; Michael Sterrett
Version bump (bug #46987)
03 Jun 2004; Aron Griffis
legends-0.4.0.ebuild:
Fix use invocation
*legends-0.4.0 (10 Feb 2004)
10 Feb 2004; Michael Sterrett
files/legends:
version bump; changes from Kristiaan Lenaerts and Donnie Berkholz via bugs
#40862 and #40838
*legends-0.3.6 (13 Dec 2003)
13 Dec 2003; Michael Sterrett
version bump (bug 35236)
*legends-0.3.0 (21 Nov 2003)
21 Nov 2003; Michael Sterrett
version bump; ebuild patch by Donnie Berkholz via bug 32504
*legends-0.2.2b (26 Sep 2003)
26 Sep 2003; Mike Frysinger
Initial import. Ebuild submitted by Keith Constable
AUX legends 76 RMD160 8937bfe8a23e1b2ced6d1f2565533e807ed50ce7 SHA1 4966236b105c826868985833f55c90d2d73f3a82 SHA256 7812b2851fb01c8b1a4cc08400e0b41e80dc1682dc666f57faa8b71def9d1216
AUX legends-ded 49 RMD160 df8dc4c13e66eb7fd8baeae3aec3f715c9e52e9a SHA1 e99441631e3257546a71e547acae91d2e6019bea SHA256 404c458d15f16c76804c813b4b82b35e59feebe9e057de43c241e0dbff81a41b
DIST legends.png 5092 RMD160 81aee5b6dbbca35011da2c665f8126fd01230d2a SHA1 ac939201d17a2e050fee86ca44ce081f3733a4f1 SHA256 f4ac0db949c2f0a373f331a7a7528ef17c674a226c2366a5a443b5b5a44b6ce2
DIST legends_linux-0.4.1.42.run 123706294 RMD160 41c54550f94257f584d9330a4fc895a77673ef05 SHA1 a9394391cba230e62978b603a93990425ab2dd26 SHA256 b5948a3af568dede0375ed4c50344d8dc62ce241aae23aa0843827f090975b6e
DIST legends_linux-0.4.1.43.run 123964866 RMD160 e07318765b35443c2a7f534c944f991646e124ba SHA1 8f64dc665d2f025aaff382a8e8b7250f28b334d9 SHA256 cd4852b52f6d17afb22e1ee3592af450da712d060d8315faad23cfc7cf570ea4
EBUILD legends-0.4.1.42.ebuild 1897 RMD160 1b35ba2d1f8ff40096c535fc15865cd00ec197a4 SHA1 b41f18b4c269d79cc84b022dfd97f57128d5390e SHA256 b44c5fb1b00acf98a5e479fcbb89eed32b91ade5f7eda9b720535a8d89197555
EBUILD legends-0.4.1.43.ebuild 1898 RMD160 6815d5f328c7422b1c2aa1df2a30d78f54e45a59 SHA1 dd030d2717ff681f0f00cf733cf9bf50c20c043a SHA256 5e7dca2efe2f34485fcbef8227279580286ef7936a96382aab362371b472fa52
MISC ChangeLog 3488 RMD160 7390cd3bb3b6c2104087e6fd7112436679f7c4cf SHA1 7d0184221f0e9245c0dc436b66246f3d2a46dd34 SHA256 1aa84163ae481f4db97c039fc265909002e6effefa41c76d4e485f8fe6f8eb9c
MISC metadata.xml 1336 RMD160 f7b245e9440b00bb8778426ae1b371d365e1493b SHA1 e65a1728378cbf985d92d7b1a07e73e1996c8fb4 SHA256 c73fab2334bdab5dcfe3c7287511df9129e8668a9d11616336bdd78d4d6acaac
# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/legends/legends-0.4.1.42.ebuild,v 1.2 2007/12/25 22:44:27 solar Exp $
inherit eutils games
MY_P=${PN}_linux-${PV}
dir=${GAMES_PREFIX_OPT}/${PN}
DESCRIPTION="Fast-paced first-person-shooter online multiplayer game, similar to Tribes"
HOMEPAGE="http://legendsthegame.net/"
SRC_URI="http://legendsthegame.net/files/${MY_P}.run
mirror://gentoo/${PN}.png
http://dev.gentoo.org/~wolf31o2/sources/dump/${PN}.png"
LICENSE="as-is"
SLOT="0"
KEYWORDS="-* ~amd64 x86"
IUSE="dedicated"
RESTRICT="strip"
QA_TEXTRELS="${dir:1}/libSDL-1.3.so.0"
DEPEND=""
RDEPEND=">=media-libs/libsdl-1.2
media-libs/libogg
media-libs/libvorbis
media-libs/openal
sys-libs/glibc
amd64? ( >=app-emulation/emul-linux-x86-sdl-2.1
>=app-emulation/emul-linux-x86-soundlibs-2.1 )
media-fonts/font-adobe-75dpi"
S=${WORKDIR}
src_unpack() {
unpack_makeself ${MY_P}.run
cd "${S}"
# keep libSDL-1.3.so because legends requires it as of 0.4.0, and
# 1.2.6 is highest in portage
# rm libSDL-*.so*
rm runlegends libSDL-1.2.so.0 libopenal.so libogg.so.0 libvorbis.so.0 *.DLL
}
src_install() {
insinto "${dir}"
doins -r * || die "doins * failed"
rm "${D}/${dir}/"/{lindedicated,LinLegends,*.so.0}
exeinto "${dir}"
doexe lindedicated LinLegends *.so.0 || die "doexe failed"
games_make_wrapper ${PN} "./LinLegends" "${dir}" "${dir}"
if use dedicated ; then
games_make_wrapper ${PN}-ded "./lindedicated" "${dir}" "${dir}"
fi
doicon "${DISTDIR}"/${PN}.png || die "doicon failed"
make_desktop_entry legends "Legends"
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
ewarn "Version ${PV} of ${PN} may give problems if there are"
ewarn "config-files from earlier versions. Removing the ~/.legends dir"
ewarn "and restarting will solve this."
echo
}
# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/legends/legends-0.4.1.43.ebuild,v 1.2 2007/12/25 22:44:27 solar Exp $
inherit eutils games
MY_P=${PN}_linux-${PV}
dir=${GAMES_PREFIX_OPT}/${PN}
DESCRIPTION="Fast-paced first-person-shooter online multiplayer game, similar to Tribes"
HOMEPAGE="http://legendsthegame.net/"
SRC_URI="http://legendsthegame.net/files/${MY_P}.run
mirror://gentoo/${PN}.png
http://dev.gentoo.org/~wolf31o2/sources/dump/${PN}.png"
LICENSE="as-is"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
IUSE="dedicated"
RESTRICT="strip"
QA_TEXTRELS="${dir:1}/libSDL-1.3.so.0"
DEPEND=""
RDEPEND=">=media-libs/libsdl-1.2
media-libs/libogg
media-libs/libvorbis
media-libs/openal
sys-libs/glibc
amd64? ( >=app-emulation/emul-linux-x86-sdl-2.1
>=app-emulation/emul-linux-x86-soundlibs-2.1 )
media-fonts/font-adobe-75dpi"
S=${WORKDIR}
src_unpack() {
unpack_makeself ${MY_P}.run
cd "${S}"
# keep libSDL-1.3.so because legends requires it as of 0.4.0, and
# 1.2.6 is highest in portage
# rm libSDL-*.so*
rm runlegends libSDL-1.2.so.0 libopenal.so libogg.so.0 libvorbis.so.0 *.DLL
}
src_install() {
insinto "${dir}"
doins -r * || die "doins * failed"
rm "${D}/${dir}/"/{lindedicated,LinLegends,*.so.0}
exeinto "${dir}"
doexe lindedicated LinLegends *.so.0 || die "doexe failed"
games_make_wrapper ${PN} "./LinLegends" "${dir}" "${dir}"
if use dedicated ; then
games_make_wrapper ${PN}-ded "./lindedicated" "${dir}" "${dir}"
fi
doicon "${DISTDIR}"/${PN}.png || die "doicon failed"
make_desktop_entry legends "Legends"
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
ewarn "Version ${PV} of ${PN} may give problems if there are"
ewarn "config-files from earlier versions. Removing the ~/.legends dir"
ewarn "and restarting will solve this."
echo
}
Legends is a fast-paced first-person-perspective online multiplayer
game. The game is designed to take advantage of the beautiful
environments available from the Torque engine it is based on while still
offering the breakneck pacing and variety of styles available from such
classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell
style a lot of games espouse; the addition of a jetpack adds a third
dimension of mobility that makes skill, forethought, and restraint
necessities to winning.
Team sizes are going to be ideal between 10 and 15 on each side, and the
network code will allow anyone with any bandwidth to play relatively
smoothly. Game type offerings will range from the classic Capture the
Flag to our own new type, affectionately called "Knockout".
Plenty of maps will be provided by us, but the beauty of this game is
its customization possibilities. Mission creation has never been easier,
with a stable, full-featured editor integrated into the game engine
itself. Skins, models, and effects can all be modified by the end-user
with commonly available tools.