Portage is a package management system used by Gentoo Linux
# ChangeLog for games-emulation/epsxe
# Copyright 2002-2007 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-emulation/epsxe/ChangeLog,v 1.12 2007/03/07 16:34:56 wolf31o2 Exp $
07 Mar 2007; Chris Gianelloni
Change all instances of [ to [[.
24 Feb 2007; Tristan Heaven
Fix dependencies, bug #168179
21 Feb 2007; Piotr JaroszyĆski
Transition to Manifest2.
28 Nov 2006; Tristan Heaven
Fix wrapper
18 Sep 2006; Michael Sterrett
epsxe-1.6.0-r3.ebuild:
add imake dep for wrapper (bug #145980)
15 Sep 2006; Chris Gianelloni
epsxe-1.5.2-r1.ebuild, epsxe-1.6.0-r3.ebuild:
Change hard-coded /opt to GAMES_PREFIX_OPT.
31 Mar 2006; Chris Gianelloni
epsxe-1.6.0-r3.ebuild:
Changing nostrip to strip.
12 Sep 2004; Michael Sterrett
fix SRC_URI for bug #63848; tidy
09 Sep 2003; Michael Sterrett
moved packages from app-emulation to games-emulation
*epsxe-1.6.0-r3 (24 Aug 2003)
24 Aug 2003; Mike Frysinger
Added a better wrapper script, thanks to Benjamin Hamilton.
*epsxe-1.6.0-r2 (17 Aug 2003)
17 Aug 2003; Mike Frysinger
Didnt merge all the changes to epsxe the first time :( #26767.
*epsxe-1.6.0-r1 (14 Aug 2003)
14 Aug 2003; Mike Frysinger
Add games.eclass support.
*epsxe-1.6.0 (05 Aug 2003)
05 Aug 2003; Chris Gianelloni
Version bumped. Closes bug #25972. Ebuild by collapse@postmark.net
*epsxe-1.5.2 (27 Jul 2002)
17 Aug 2003; Mike Frysinger
Add games.eclass support.
13 Jul 2003; Mike Frysinger
Updated DEPEND to correctly include gl support #24387.
07 Apr 2003; YAMAKURA Makoto
get rid of a possibility of copyright infringement
17 Oct 2002; Daniel Ahlberg
Added IUSE.
06 Aug 2002; Mark Guertin
Added -ppc to keywords
27 Jul 2002; Stuart Bouyer
Added KEYWORDS="x86" and SLOT for QA requirements.
*epsxe-1.5.2 (3 June 2002)
3 June 2002; Ryan Phillips
Fixed some incompatibilities with the ebuild
*epsxe-1.5.2 (2 June 2002)
2 June 2002; Ryan Phillips
Added initial ChangeLog which should be updated whenever the package is
updated in any way. This changelog is targetted to users. This means that the
comments should well explained and written in clean English. The details about
writing correct changelogs are explained in the skel.ChangeLog file which you
can find in the root directory of the portage repository.
AUX epsxe 2035 RMD160 9781d0feb5b265fbc6667f3fc1150723aa37118a SHA1 56bf8d2edf022aba6ec2166d1a8fa7f1ba97b1e8 SHA256 be199f59fa43bdf72200ecc0a7fe0ed259caa9fb50265414ee1736b3742326b6
DIST epsxe160lin.zip 180407 RMD160 410b1a509bb2767927d46b6a97e2b0a3c7d80fc5 SHA1 4201537ee9fe12f313af81fb3b0882b61b1d65b4 SHA256 a15f92c54b4d5813ac5257282efdbeeddbdbbf08dd45655770e5d5b268735fdd
EBUILD epsxe-1.6.0-r3.ebuild 1168 RMD160 cd4361fd63d6d4d75fe6e3c3962e7a1c116e0dd9 SHA1 990b7101bbcbcb6e7e10587aa1254c2cce2bdb48 SHA256 d4bb87a1334ec8ce7a9fb06722e140feafa0d3ed5eb153bbed7858c1e3f5ae57
MISC ChangeLog 3082 RMD160 5de3429a58e9608a30bdf6c1bb9f2055b114f4d9 SHA1 9549c34a70ffb56f0e5c58b4f2715a74d2fe7f80 SHA256 fc864465bbcc30f9514edac213190292f14f1c568e29f0c0f0096648a98f81e2
MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3
# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-emulation/epsxe/epsxe-1.6.0-r3.ebuild,v 1.11 2007/04/06 04:38:00 nyhm Exp $
inherit games
DESCRIPTION="ePSXe PlayStation Emulator"
HOMEPAGE="http://www.epsxe.com/"
SRC_URI="http://www.epsxe.com/files/epsxe${PV//.}lin.zip"
LICENSE="freedist"
SLOT="0"
KEYWORDS="-* x86"
IUSE="opengl"
RESTRICT="strip"
RDEPEND="=x11-libs/gtk+-1.2*"
DEPEND="${RDEPEND}
app-arch/unzip"
RDEPEND="${RDEPEND}
x11-misc/imake
games-emulation/psemu-peopsspu
opengl? ( games-emulation/psemu-gpupetemesagl )
!opengl? ( games-emulation/psemu-peopssoftgpu )"
S=${WORKDIR}
src_install() {
local dir=${GAMES_PREFIX_OPT}/${PN}
dogamesbin "${FILESDIR}"/epsxe
sed -i \
-e "s:GAMES_PREFIX_OPT:${GAMES_PREFIX_OPT}:" \
-e "s:GAMES_LIBDIR:$(games_get_libdir):" \
"${D}${GAMES_BINDIR}"/epsxe \
|| die "sed failed"
exeinto "${dir}"
doexe epsxe || die "doexe failed"
insinto "${dir}"
doins keycodes.lst || die "doins failed"
insinto "$(games_get_libdir)"/psemu/cheats
doins cheats/* || die "doins failed"
dodoc docs/*
prepgamesdirs
}